Deployment guide 11th Edition | Updated 19 Oct 2026 | Verified against the live app | Event Companion v1.3 read 19 Oct 2026

What are the deployment zones in 40K 11th edition?

Six shapes cover all 45 official event layouts. Every size and distance on this page was computed from the layout data the free 40 Carrot Virtual Tabletop ships, with the method shown so you can check it with a tape measure.

An official 11th edition event layout on a 40 Carrot Virtual Tabletop with both deployment zones, the objectives and the terrain in place
One of the 45 layouts, loaded at true scale: the two zones, the objectives and the terrain arrive together. Browser · free account

TL;DR

In 11th edition events the deployment zone comes with the layout: each Primary Mission pairing has three layouts, A, B and C, labelled only Attacker and Defender. Across all 45 layouts there are six zone shapes. A zone holds 597 to 790 square inches, and the two zones come within 12.7 inches of each other on the quartered layouts and 24.8 on the diagonal ones.

Readout 01

How is the deployment zone decided in an 11th edition event?

Missions are played on a 44 by 60 inch battlefield. Each combination of Primary Missions has three recommended layouts, labelled A, B and C, printed at the end of the Event Companion and carried in the official app; the event organiser either names the layout or has the players determine it randomly, and the Companion recommends running A, B and C in order and repeating. The layout card shows the terrain, the objectives and both deployment zones, so once the pairing and the letter are known, the zone is known.

Players then agree which edges of their table match the Attacker's and Defender's battlefield edges on the card and roll off; the winner decides who is the Attacker and who is the Defender. Armies deploy one unit at a time, alternating, each unit wholly within its own deployment zone, with the Defender setting up first; a player who sets up a Titanic unit skips their next turn to set up. Everything not inside either zone is no man's land, and each player's territory is the half of the battlefield that holds their zone.

One thing the Companion says it does not use is worth knowing before you look for a deployment card: its designer's note leaves the mission deck's Deployment and Twist cards to pick-up-and-play games. At an event the layout is the whole deployment rule, and the Companion names the zones only Attacker and Defender.

Paraphrased from the Warhammer Event Companion, Version 1.3 (Warhammer Event Mission Sequence steps 3, 4, 5 and 8; the Terrain Layouts introduction; the Layouts Key), the free PDF linked from the Warhammer Community downloads hub, read 19 October 2026. Its "Layouts updated" line reads "None", so the layouts match the version the measurements below were taken from. The rules are theirs, the paraphrase is ours; take the PDF to the event.

Readout 02

What are the six deployment zone shapes?

Lay the 45 layouts' zone outlines over each other and only six shapes remain. Every shape is mirrored through the centre of the board, so your zone and your opponent's always match in size. The names below are ours, chosen to describe the geometry; the Companion names none of them.

ShapeLayoutsWhere your zone sitsAreaClosest gap
Short-edge strip5The full 44 inch short edge, 18 inches deep790 sq in24.1 in
Long-edge strip6The full 60 inch long edge, 12 inches deep720 sq in20.0 in
Short-edge step1012 inches deep along the short edge, stepping out to 20 inches across one half (an 8 by 22 inch step)701 sq in20.1 in
Long-edge step98 inches deep along the long edge, stepping out to 14 inches across one half (a 6 by 30 inch step)658 sq in16.1 in
Diagonal halves7A triangle from one corner: the whole short edge and half the long edge, cut by a diagonal660 sq in24.8 in
Quarters8One 30 by 22 inch quarter of the board with a 9 inch radius quarter circle removed at the centre corner597 sq in12.7 in at the corner points, 18 across the arcs

Computed on 19 October 2026 from the zone polygons in 40 Carrot's layout data (board inches, 60 across by 44 down), which were measured from the Companion's vector outlines: area by the shoelace formula, the gap as the shortest distance between the two outlines. Depths are given to the inch where the measured value sits within a tenth of one; the two step shapes measure 19.9 and 14.0 inches at their deepest. Ten layouts share the short-edge step outline to within a tenth of an inch and are counted together.

Two readings fall out of the table. The quartered zones are the smallest and the closest together, so a layout drawn that way puts first-turn pressure on the corner points before anything else. The strips are the largest and, with the diagonals, the furthest apart: on those boards the first move decides little, and the step shapes sit between the two.

Worked 03

How far is the nearest objective from your zone edge?

A model set up on the edge of its zone starts a fixed distance from every marker outside it, and that distance is set by the layout, not by the dice. The table gives, for each shape, the distance from the centre of the board to the zone edge and the range across its layouts of the nearest contested objective (a central or expansion marker) from either zone edge. Home objectives sit inside their zone on all 45 layouts.

ShapeBoard centre to zone edgeNearest contested objective from a zone edgeCentral objective from the nearer zone
Short-edge strip12.0 in3.5 to 20.6 in4.9 to 11.9 in
Long-edge strip10.0 in3.9 to 16.1 in3.9 to 9.7 in
Short-edge step10.1 in3.4 to 24.7 in5.4 to 10.6 in
Long-edge step8.0 in3.8 to 17.5 in3.8 to 9.1 in
Diagonal halves12.4 in4.1 to 20.7 in6.8 to 12.1 in
Quarters9.0 in2.7 to 22.6 in2.7 to 9.0 in

Distances run from the objective marker's centre to the nearest point of the zone outline, in board inches, rounded to a tenth; "nearest contested" takes the closest central or expansion marker to each zone and reports the lowest and highest value found across that shape's layouts.

Worked on the first layout in the Companion: Take and Hold against Take and Hold, Layout A, the Battlefield Dominance mission, which uses the short-edge step. The central objective sits 10.0 inches from the Attacker's zone edge and 10.1 from the Defender's. The two expansion objectives sit 6.1 and 7.3 inches from the zone nearer to each, and 22.0 and 20.9 inches from the zone across the board. Both home objectives are inside their zones. So on that board one expansion marker is yours for a short move and the other is a full turn's march; the central marker is the same reach for both players.

Measure it on the layout itself

Load the pairing on a true-scale Virtual Tabletop, set a model on the zone edge and read the distance to the marker. The table, unit placement and terrain are free with an account.

Set this layout up on a free table →
Live 04

How do you check a zone on a true-scale table?

The geometry above tells you the distances; the table tells you whether your units fit. A zone 12 inches deep holds fewer 60 millimetre bases than a tape measure suggests once terrain and coherency are in the way, which is the step the arithmetic skips.

Live demo · true scaleLoad, place, measure
A 40 Carrot Virtual Tabletop showing an official layout with its deployment zones drawn and a measured line to an objectiveDrag a model to the zone edge and read the distance
Stand a unit on the edge and see what it reaches.Set this layout up on a free table →
Ledger 05

What this page does and does not cover

This page does

  • ✓Paraphrase how an event layout and its zones are chosen, from the Warhammer Event Companion v1.3 read on 19 October 2026.
  • ✓Measure every zone from the layout data 40 Carrot ships, with the method shown.
  • ✓Name the six shapes by their geometry, so you can recognise a layout's zone before the card is on the table.

This page does not

  • ✕Reproduce the layout maps, terrain positions or any of the Companion's artwork. The PDF is linked above.
  • ✕Cover the Chapter Approved mission deck's Deployment or Twist cards, which the Companion leaves to pick-up-and-play games.
  • ✕Replace the Companion at an event. Take the PDF, and the organiser's pack, to the table.
Keep the zone beside the models

The Virtual Tabletop, unit placement, terrain and the official layouts are free with an account. Snapshots and replay are part of Full Access.

Set this layout up on a free table →

Straight answers

Does 11th edition still use named deployments like Dawn of War or Hammer and Anvil?

Not at Warhammer Events. The Event Companion, version 1.3, names no deployment type: the zone comes with the layout chosen for the Primary Mission pairing, and its key labels the two areas only as the Attacker's and the Defender's deployment zone. Its designer's note leaves the mission deck's Deployment and Twist cards for pick-up-and-play games, which this page does not cover.

How big is a 40K deployment zone?

Between 597 and 790 square inches on the 44 by 60 inch battlefield, depending on the shape. The quartered zones are the smallest at 597, the 18 inch strips along the short edge the largest at 790. Each figure is the area of the zone polygon in the layout data 40 Carrot ships, measured from the Event Companion.

How far apart are the two deployment zones?

At their closest points: 12.7 inches on the quartered layouts, 16.1 on the long-edge step, 20.0 on the long-edge strip, 20.1 on the short-edge step, 24.1 on the short-edge strip and 24.8 on the diagonal halves. The gap is the shortest distance between the two zone outlines, so it is the least ground anything has to cross.

Can I set these deployment zones up for free in 40 Carrot?

Yes. A free account includes the full-size Virtual Tabletop with unit placement and terrain, and the official 11th edition event layouts load from the Maps panel with their deployment zones, objectives and terrain in place. Snapshots, replay and saving boards online are part of Full Access.